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Merchants & Marauders (2010)

2 - 4 persone 180 - 180 min 13+
Nomi alternativi: Corsari dei Caraibi, Fortunes de Mer, Korsaren der Karibik, Kupcy i Korsarze, Merchants & Marauders, Merchants and Marauders, Piraten & Kooplui, 商人與掠奪者
Artisti: Ben Nelson, Chris Quilliams
Editori: Z-Man Games, Asmodee, Asterion Press, Conclave Editora, Filosofia u00c9ditions, Pegasus Spiele, Rebel Sp. z o.o., White Goblin Games
Riconoscimenti: 2011 Golden Geek Best Board Game Artwork/Presentation Nominee, 2011 Golden Geek Best Board Game Artwork/Presentation Winner, 2011 Golden Geek Best Thematic Board Game Nominee, 2011 JoTa Best Artwork Nominee, 2011 JoTa Best Wargame Nominee, 2011 Lucca Games Best Boardgame for Experts
Al momento questo prodotto non è disponibile presso nessun venditore.
Descrizione: Merchants & Marauders lets you live the life of an influential merchant or a dreaded pirate in the Caribbean during the Golden Age of Piracy. Seek your fortune through trade, rumor hunting, missions, and of course, plundering. Modify your ship, buy impressive vessels, load deadly special ammunition, and hire specialist crew members. Will your captain gain eternal glory and immense wealth - or find his wet grave under the stormy surface of the Caribbean Sea?

In Merchants and Marauders, players take on the role of a captain of a small vessel in the Caribbean. The goal is to be the first to achieve 10 "glory" points through performing daring deeds (through the completion of missions or rumors), crushing your enemies (through defeating opponents and NPCs in combat), amassing gold, performing an epic plunder or pulling off the trade of a lifetime, and buying a grand ship. While some points earned from performing various tasks are permanent, players earn points for amassing gold, which can be stolen or lost (or at least diminished) if their captain is killed. Points due to gold are hidden so there's some uncertainty about when the game will end.

A big component of the game is whether (or when) to turn "pirate" or remain as a trader or neutral party. Both careers are fraught with danger: pirates are hunted by NPCs (and other players) for their bounty and blocked to certain ports while traders are hunted by non-player pirates as well as their opponents and generally have to sacrifice combat capability for cargo capacity. Although players can kill each other, there is no player elimination as players may draw a new captain (with a penalty) so it's possible to come back from defeat.

Minimum 4 characters
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