Contatto (2021)
2 - 6 persone
45 - 0 min
8+
Descrizione: Who will be the first to chain all their tiles together?
A language skill game in which the goal is to establish lexical links between words.
A little logic is needed but also a lot of creativity and imagination!
The winner is the one who gets rid of all their tiles first or who, if there are no more tiles to draw, has the least.
Each player spins the spinner. He draws or doesn't draw tiles according to the result. At this point he tries to place one of his tiles next to one of the sides of the starting tile (including those just fished), respecting the rule that the words placed side by side have a logical-linguistic link (the other competitors they can evaluate the relevance of the connection and possibly decide by majority vote to reject it) The second player proceeds in the same way: spin the spinner, draw 1, 2, 3 or no tiles and try to put his own tile next to both the first and the second game.
If a card is placed next to two cards, the logical-linguistic connection must obviously be with both cards. If a player manages to bring one of his tiles to two or more tiles on the bank, he is entitled to play a second tile of his.
Joker cards If a competitor owns or has drawn a joker card, he can play it by writing on the card itself, with the erasable marker, a useful word for the game.
A language skill game in which the goal is to establish lexical links between words.
A little logic is needed but also a lot of creativity and imagination!
The winner is the one who gets rid of all their tiles first or who, if there are no more tiles to draw, has the least.
Each player spins the spinner. He draws or doesn't draw tiles according to the result. At this point he tries to place one of his tiles next to one of the sides of the starting tile (including those just fished), respecting the rule that the words placed side by side have a logical-linguistic link (the other competitors they can evaluate the relevance of the connection and possibly decide by majority vote to reject it) The second player proceeds in the same way: spin the spinner, draw 1, 2, 3 or no tiles and try to put his own tile next to both the first and the second game.
If a card is placed next to two cards, the logical-linguistic connection must obviously be with both cards. If a player manages to bring one of his tiles to two or more tiles on the bank, he is entitled to play a second tile of his.
Joker cards If a competitor owns or has drawn a joker card, he can play it by writing on the card itself, with the erasable marker, a useful word for the game.