Phoenix Command: Civilian & Police Weapon Data Supplement (1987)
2 - 12 persone
0 - 0 min
0+
Artisti: Jon Conrad, Toni Dennis, Steve Huston, Scott Miller
Al momento questo prodotto non è disponibile presso nessun venditore.
Descrizione: While primarily thought of as a combat system for Leading Edge's Rhand Morningstar Missions RPG, the original Phoenix Command rules were also intended to be used for man-toman skirmish wargaming, either on the tabletop or a hex map.
Phoenix Command takes to the streets.This supplement to the Phoenix Command Small Arms Combat System includes over 100 common small arms currently available to civilians, or in use by police forces across the United States. Included are:
- Revolvers (from Twin Shot Derringer to 44 Magnum)
- Automatic Pistols (22 Long Rigle to 44 AutoMag)
- Bolt Action rifles (Remington 22-250 to 460 Weatherby)
- Lever action rifles (20-20 to 444 Marlin)
- Semi-automatic rifles (Ruger 10/22 to Browning BAR)
- Paramilitary weapons (Uzi pistol to HK 93)
- Police weapons (AMD180 to M40 Sniper Rifle)
- Shotguns (410 Gauge to 10 Gauge Magnum)
With this fully illustrated supplement, Phoenix Command has a whole new range of uses, including police, espionage, and post-apocalypse settings.
The Revolution in Game Design continues
-from the back of the book
Phoenix Command takes to the streets.This supplement to the Phoenix Command Small Arms Combat System includes over 100 common small arms currently available to civilians, or in use by police forces across the United States. Included are:
- Revolvers (from Twin Shot Derringer to 44 Magnum)
- Automatic Pistols (22 Long Rigle to 44 AutoMag)
- Bolt Action rifles (Remington 22-250 to 460 Weatherby)
- Lever action rifles (20-20 to 444 Marlin)
- Semi-automatic rifles (Ruger 10/22 to Browning BAR)
- Paramilitary weapons (Uzi pistol to HK 93)
- Police weapons (AMD180 to M40 Sniper Rifle)
- Shotguns (410 Gauge to 10 Gauge Magnum)
With this fully illustrated supplement, Phoenix Command has a whole new range of uses, including police, espionage, and post-apocalypse settings.
The Revolution in Game Design continues
-from the back of the book